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Battle


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Battle


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The End of the world

Over two thousand years ago, the world of Massagon was rent asunder by a horrific magical cataclysm known as The Shattering.   Perpetrated by a single human's quest for power, the sorcerer Malek harnessed an artifact he created to control the Avatar of Death and struck at the heavens. This brought about The Fall of the Gods and bathed Malek in divine power, resulting in his Apotheosis. 

In the years following the Fall of the Gods, the world has struggled and recovered to a degree.  A new pantheon has risen, the land itself has stabilized into floating islands in the sky, and air-travel has become a necessity. 

 

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Challenging Adversaries

Lightest Touch does not have to mean unskilled or weak combatants.  Shards of Massagon prides itself in tough, deadly encounters.

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Dynamic Combat

Know your class, Know your role,  Find a niche where you can hit the ground running and feel the impact of your actions from the get-go in the built, and rebuilt, and honed Combat System.

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Meaningful Challenges

More than just slaying monsters,  each combat is there for a reason, and how you choose to deal with the conflict will determine the continuation of the story in the persistent world.

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Socialization


Socialization


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A new Beginning

While much had been lost, those who survived reclaimed the world quickly;  The resilient, human kingdom of Vale claimed their might early using their profound wealth to establish themselves as the bankers of the world under their Godking.  The ancient elven empire of Aiyre - spared the wrath of The Shattering due to their hero L'emish Larroc - poises itself to render assistance.  Lastly, the materialistic Federation of Segav rises from a shantytown to the greatest hub of economy the world has known. 

Trade boomed with the addition of fast air travel adapted from gnomish technology and the world seemed to finally be at peace.  Many other nations rose in this time of plenty.

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True Character Depth

Characters of all kinds, the good, bad, and ugly, offer emotional and deep interactions.  The word can be as deadly as the sword. 

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Immersion-focused Gameplay

Maximized character potential, minimized breaks from mindset lead to a depth-of-play that is a hallmark of the game 

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Play the character you've  wanted to play

 Start with a concept, and follow through the game to build a truly unique experience. Be the leader, explorer, conqueror or mastermind you've always wanted to be.

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Exploration


Exploration


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betrayal

Peace could not last.  Under the auspices of a prophecy promoting preemptive action against an otherwise-insurmountable evil foe that only they could defeat, the elven nation of Aiyre ceased its charity to the world and began a generations-long campaign of systematically conquering nearby civilizations.  In what became known as the Elven Supremacy War, the conflict ended in a climatic and catastrophic battle that revealed the prophecy to be manufactured by their own high cleric, Emaacil Fel’nis’at as a ploy to attain power enough to raise herself to divinity.  The war ceased, Emaacil stole her place in the divine council from and became the Goddess of Famine.

 

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Freeform story

Make your own story or follow that which at hand.  Your actions determine your path in the world.  Take the adventure and make it your own.

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Game Culture of Yes

From the ground up, the game revolves around a culture of yes.  Experiment, push the limits, explore new realms, and put into action your knowledge.  The Staff will be there to help you through your journey.

Expansive Races and cultures

Old staples given new life, and a several unique species dominate the gameplay.  The world has a massive history, and players are encouraged to explore its evolution, and take a hand in it.

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Achievement


Achievement


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Age of HeroEs

The modern age is still dealing with the aftershocks of the Betrayal of Emaacil and the elves.  The famine and corruption has spread so rampantly across the lands of Massagon that the people have begun to call out for change.  Individuals know as 'Strongsouls' begun to test their mettle and climb back to becoming the Heroes of Old,  restoring mantles of power and shaping the course of the world. 

“I bring the convocation of the Great Plea; herein my Will is spread across the cosmos.  I speak for all the gods when I say the age of the deity is ending and the age of the hero has begun. 

A new chapter in the history of Massagon is about to be written, and we will no longer be center stage.  

Long live the Divine Imperium”
-the Great Plea Gynyx of Neutrality,  Highest of the Gods

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Expansive Crafting system and economy

Utilizing the easy-to-manipulate crafting system yields not only the ability to craft and put in play unique items, but fully customize your play experience.  Quantified values make for easy trade and purchasing

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Reward for effort

Utilize Shards of Massagon's time unit system to gain benefit for your character by volunteering your time for the game.  Expanded time units allow you to explore the game's deep achievement levels

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Consistent Character Growth

Character growth is balanced against time, and allows for consistent improvement of the character in the short and long term.  Built-in limiters prevent power-bloat and stat inflation without unnecessary complications.